I'm primarly a 3D Artist, working with 3D animation for safety trainings worldwide. I have a passion for thoughtful and unique experiences to others to immerse themselves in, that's what motivates me.
The game turned out to have a very complex base and needs well thought game / level design to accomplish what we want. We've been working hard on our free time to get it well structured before working on anything major. Almost there...
We are changing the game's name to Anomaly! The project is still going, but we are focusing a lot on game design and basic gameplay mechanic now, so nothing really to show besides the Miro board where everything is being thought. For now.
The idea is that the castle has like a glitched dimensional projection of some sort which makes it quite odd inside. It will be full of puzzles, the goal is to understand how this castle works and use it to your advantage, understanding the full story.
For now, we only have a very basic prototype of what the introduction scene of the game will be. This should be the first step inside the game. Keep in mind it will probably change a lot in the future. It's just to give you some idea on where it's going.