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What do you think?

Finally got to floor 2!

This is a very visual interesting game, and it have a very appealing atmosphere. The gameplay is simple and it is pretty fun. Well done.

n sei converter arquivos rar

Não tem o segundo andar? D:

breaking floor 1 part is so glitchy.ı always stuck in a building part and ı have to restart the game if it happens :/

Anomaly will be an exploration game in a non-Euclidean environment with puzzles involving special interactions and space. The player plays as a painter who is unlucky to get caught by the Anomaly's mysterious influence radius, getting trapped inside it. It is played as a first-person game with a lot of exploring, backtracking and experimenting with its properties and unique interactions. Through the use of non-verbal storytelling and instructions to the player, and almost no interface, the game will immerse players in a world of mystery and intrigue, to uncover its dark secrets and its former inhabitants hidden within the castle's walls.

The previous demo with the core mechanics was removed as it does not reflect on the planned game as it has gone into significant changes on setting, gameplay and storytelling. It is now being developed with Unity.

#noneuclidean #atmospheric #puzzle #exploration #mystery #suspense #firstperson #unity #3d



all-ages

New description!

The game turned out to have a very complex base and needs well thought game / level design to accomplish what we want. We've been working hard on our free time to get it well structured before working on anything major. Almost there...

I spend more of my time doing cute design graphs than actually designing the game. Sorry.

We are changing the game's name to Anomaly! The project is still going, but we are focusing a lot on game design and basic gameplay mechanic now, so nothing really to show besides the Miro board where everything is being thought. For now.

The idea is that the castle has like a glitched dimensional projection of some sort which makes it quite odd inside. It will be full of puzzles, the goal is to understand how this castle works and use it to your advantage, understanding the full story.

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For now, we only have a very basic prototype of what the introduction scene of the game will be. This should be the first step inside the game. Keep in mind it will probably change a lot in the future. It's just to give you some idea on where it's going.