Game developer, Megaman lover and horror enthusiast.
Creator of IMSCARED | FIREWORK | A Day | Mirror Layers (made with @RevoLab ).

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Ever wondered how devs measure performance on real a NES, which has no dev kit? A common way is the change the "color emphasis" while an operation is executing, during rendering. This effectively draws colored bars representing how long something takes.

Imagine your game in an arcade cabinet! Create a game in GameMaker, publish it on GXC to win cash prizes from a pool of $33,000 USD and a chance for your game to be featured in arcade cabinets! https://opr.as/NM-GJ

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I'm making a horror game where you navigate an island in an old train, upgrade it over time, and use it to fight an evil spider train named Charles. Here's the first trailer, and you should follow it! https://gamejolt.com/games/choochoocharles/651907

It's time to vote for your favorite Opera GX Game Jam game!! The winner will be picked and released as the "no internet" game in Opera GX! Try out our 8 finalist games and vote here: https://opr.as/gx-jam-vote Be sure to share support for your top pick!

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"Lost Wifi" is my entry for the Opera GX Game Jam. In this retro-styled arcade game there is only one objective: keep your Wi-Fi connection alive (while fighting weird aliens, of course!)

The game also features high scores and local multiplayer!