Im just here flying around-

20.πŸ‡ΊπŸ‡Έ/Artist/animator/starter voice actor wannabe. Taken and engaged by the amazing @TIGames β€οΈβ€οΈπŸ’–πŸ’–πŸ’

Like to help in game development such as drawing/animating sprites or backgrounds

99 plus a Gopher plus the Moon and plus Snakes

🩷 π‹π€πƒπ˜ππˆπ‘πƒ & π‚π€π€π“π“π˜ 🧑

~ πšƒπš‘πšŽπš’ π™Όπš’ π™΅πšŠπšŸπš˜πš›πš’πšπšŽπšœ π™΅πš›πš˜πš– π™Όπš’ π™²πš‘πšŠπš›πšŠπšŒπšπšŽπš›πšœ β™ 

β€’ Note Nedatis πŸ“’

β€’ Jarmi Jartanaz's πŸ–Œ

β€’ Vava Filmie 🐣

#NNFA | #Art | #Caatty | #LadyBird

Just released a new version of the Pong engine test to demo the moddability of the engine , anyone can mod the game and if someone do something cool with it can share it , with an attribution

Pathfinding is hard (in games with c++ :P)

The next engine test I'm going to share is written entirely in C++, so it should perform better. I'm going to use this C++ scripting feature more in my engine.