Rafe LaNore @RonZak
Joined over 6 years ago
Dev
While I'm mainly a musician; hell, I'm helping out a friend who is making a game called "Murder in Clover Town" by making a soundtrack for 'em; I also make art, make animations, act, write short stories/plots for episodes, and yes, code. I've been coding since about 2014-15. All that stuff is lost up until 2017 with the first iteration of Flotsam, which is on Itch.io, if you wanted to know. It's possible that it might end up on here. Most likely the second A.R.G./trailhead styled iteration will end up on both sites.
I'm more known in the A.R.G (Alternate Reality Game) scene, for I have made many, and are working on many. The first one I believe I have made was RatchnCatchn. It's a channel on Vimeo. Then it was Hiddling, which actually had gotten a very small following. And then there was the Jetsam Drive, a document-and-folder-based A.R.G., which I made for a friend. That was the only one that was actually completed. Hiddling had been basically abandoned.
Another Vimeo A.R.G. is Brohmanson Television. It is exhausting to make, for have to build the world/lore, make the art (which is in a Teletext style,) create the music, write the logs (for this A.R.G. has its own site connected to it,) read news articles, produce the videos, and voice act ( even though there is not a lot of voice acting. Thank God.)
The Pier is the big one that I'm working on in Twine. It's about a group of fourteen people going on a sea voyage. However, the sea voyage goes gravely wrong.
Another big one is Flotsam, as previously mentioned, specifically the second iteration. It's also being made in Twine. Flotsam (The Second Iteration) is about six adventures and how their lives slowly unravel by poor decisions and unexpectations. This is arguably the one that is the furthest. The soundtrack was published last year, I believe, and it's forty tracks and four-and-a-half hours long. It'll also have a second part, as a document-and-folder style.
Then there is Beyond the Horizon and Back, which is another document-and-folder style A.R.G. which doesn't take itself seriously like its predecessor, Jetsam Drive.
I want to make games where you can move around, and I'm working a GameBoy styled game, but for now, this is my style. Batch, HTML, videos, and document-and-folder. Generally Alternate Reality Game Style.
EDIT: Well, I reached my goal in the paragraph above wit Scortalo in the 316th Dimension, a sci-fi exploration game. I'm also going to be working on another game in tandem, and in the same lore as Sint316D, called the Grand Horizon, inspired by a song Wilbur Bullara and I made that hasn't released yet.
Alright, note to self. Never name a file with an áççënt, unless you really want to break your RPG Maker 2003 game. I now understand want happened, and I will hopefully never do that again.
Known bugs. Files that have accents must be fixed. Every Álka files needs the name fixed, and the song with Joselyn Henéjo's name on it needs to fix the last name. Also, I am aware of the BGMs not playing right. I'll have to fix those somehow.
So far, every map that has been made currently has their entrances and exits set up, so that's good. So, now it's time to create a crap ton of music tracks, and then other events.
Then again, I might make the map for all of those previously mentioned locations, except for Vicoroy. I don't have anything for that yet. Anyway, now, seriously, back to work.

