(some kind of) pixel-artist

(i think i'm a) chiptune composer

(really dumb) gamedev

brazilian guy

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the gamejolt's psychologist, call me if you need some motivatinal suport!

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youtube: https://www.youtube.com/@BitCrushedGameDev

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some cool guys:

@Brumas_Dev the best person that you will meet

@gandalvi i'm making a game with that fellow

@FelipeBarbosa_9806 another person who exists, and also make's drawings!

@Argenti_Tetas brumas's friend (i don't know her really well)

@SamWashere_ytb2 just a brazilian losted in GJ

@ZeXtorm bit depressed furry generator (@ZeXtorm stop being depressed u're awesome)

@Sirius1935 he's not much of a sirius person

@Vini_devv the least cool of them all (changed the name bc bitcrushed gamedev suck)

no freaking way
@orangeleaf36 THANK YOU SO MUCH ASIDIDASFGJHEJAEJNZ

yaay!

this just made my week 1203918% better

(and by that i mean, my week wasn't 100% ASz as FãCK)

i'm getting closer to the end

this is a keypose of the sprite where the shoulders change sides it seems simple, but i have SOMEHOW NEVER made it in running cycles b4

that's the effort i'm subconsiously putting in the run cycle

this game'll be amazing

nah, screw it, imma make the player sprites like they do in dead cells

blockbench go!!!!!!!!!!!!

aaaaaaaaand the walk cycle sucks, i gotta remake it again :D

after a WEEK of erasing and redoing the sprite...
finally
the run animation for ma game is done

Loading...

finished the basics of the game's movement system

and the devlogs of this will be at low fps bc i'm not a millionaire so my pc is not that fast

I FIXED IT F*** YEEEEEEEAH!!!

why th does this code work in EVERY SINGLE PROJECT EXCEPT FOR MYCELIUM ASIDJASPFIDJA´FHAUNBDD