Amateur game developer. I mean, really amateur.

Ahead of WWAKs release and my shift of focus to exciting future projects, I thought I'd write an article down below for orientation on what to expect from me and my games.

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As I was working on Work Week At Krab's I figured some of you may want to know how to imitate the visual aesthetic of the game. Besides needing poor blender skills, here is a short tutorial on how to do it

While things have been silent for a while, I am providing a much-needed update for Work Week at Krab's regarding it's current progress and it's future.

See article below \/

I'm announcing a 1-2 month delay in development for WWAK. I'm still making good progress on it, I am just focusing on my education for now. See article.

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Behind The Scenes