Amateur game developer. I mean, really amateur.

Ahead of WWAKs release and my shift of focus to exciting future projects, I thought I'd write an article down below for orientation on what to expect from me and my games.

Quick update on the current state of WWAK:

- Item system is almost finished.

- Two new characters have been added.

- Recent builds have been fully playable games from start to finish.

- Jumpscares have been completely reworked.

Loading...

How are we liking the new settings menu and UI?

Loading...

As I was working on Work Week At Krab's I figured some of you may want to know how to imitate the visual aesthetic of the game. Besides needing poor blender skills, here is a short tutorial on how to do it

While things have been silent for a while, I am providing a much-needed update for Work Week at Krab's regarding it's current progress and it's future.

See article below \/