Hey hey! I'm Ani, the lead/sole (depending on the game) director, programmer, and artist for the Aniworks games! You may know me from Grapplerun, my first published project! I hope you all enjoy my games, since, as someone somewhere said... If it's not fun, why bother?!

As for my personal life... what's with the snooping? Mind your business! >:(

Socials:

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Contact info:

Email: [email protected]

absolute cinema

Devlog #10:

This isn't... REALLY a devlog? I just wanna document some really funny bugfixes I've had to do over the years.

#gamedev #bugs #funny #grapplerun

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Heya. Shockingly enough I have NOT died of death! Welcome to Devlog # 6, where I've made more tweaks once again! This time, voicebytes are in the game! The characters make silly sounds. Here's how one of the first cutscenes look with voicebytes!

Devlog #5

First off; that exciting thing I mentioned is sadly delayed, since the OST is taking longer to be composed than I thought.

Also: I implemented yet another change to scoring some might find interesting. Check the article.

Hey everyone. I've been working, but progress has been a little slow lately. Most of the current developments have been in polishing and tweaking parts of the game. The boring part, essentially.

But I'll have something exciting soon.

Very exciting.

- Ani

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