
brainwavecreations @brainwavecreations
Game Designer/Developer, Skateboarder, Cyclist, Lover of life. I enjoy gaming, game design & development, hiking, cycling, skateboarding, living healthy, and more!
Just learned, Five Nights at Freddy's was made using one of the first Game Engines I used back as a teenager.
Certainly not the same exact version and software I had, but by the same team/company. It goes to show it's not the software but the creator.

Loading...I mainly wanted to show how using the Family Object within Construct 3, can really cut down on prototyping, and development time for any game project. It allows multiple objects with the same Plugin Type, Variables, and Behaviors to be grouped together.

Loading...https://colinlitchfield.com/platformer-game-design-development-s…
https://brainwavecreations.com/platformer-game-design-developmen…
I put together some simple spring/trampoline objects. Along with some moving/falling platforms, elevators, carousels of platforms, and more :)

Loading...Teddy's Adventure's: Construct 3 Platformer Tutorial Series Coming Soon (Over 45 Player Animations)
It's been a hectic few months. Since April, it just seems to be one thing after another. I'm sure you all know that feeling.
So I've mostly been sticking to Construct 3 for the past 6-8 months...
Tonight, I started researching Godot, and it looks like it may be more flexible...
Has anyone in this community used both, and explain which one you prefer, and why?
Thanks :)