
cromoto @cromoto

Here's a new system for swapping weapons.
Missiles - homing projectile which may be controlled in certain areas
Wave - goes through enemies, bounces off walls and can hit switches
Vine - think ice beam + grapple beam
Shield - block, parry and ???
If you've seen the intro video I posted, I think you'll agree that it's bad. Time to fix that! To be honest a lot of the room design needs an overhaul so I'll start to work on that soon.

UPDATE:
- Map system
- Sound Effects
- Complete first "area"
- A few tiny written tutorials
- 3 cutscenes
- A few environmental details for "game feel"
- Music in the works
- A little bit of story
Well, things obviously didn't go according to plan...
I've continued working on Blooming Darkness, but the other game will be released eventually.
