Summer 🌞

Here's a new system for swapping weapons.

Missiles - homing projectile which may be controlled in certain areas

Wave - goes through enemies, bounces off walls and can hit switches

Vine - think ice beam + grapple beam

Shield - block, parry and ???

If you've seen the intro video I posted, I think you'll agree that it's bad. Time to fix that! To be honest a lot of the room design needs an overhaul so I'll start to work on that soon.

UPDATE:

- Map system

- Sound Effects

- Complete first "area"

- A few tiny written tutorials

- 3 cutscenes

- A few environmental details for "game feel"

- Music in the works

- A little bit of story

Well, things obviously didn't go according to plan...

I've continued working on Blooming Darkness, but the other game will be released eventually.