Game
Blooming Darkness [DEMO]

5 years ago

Here's a new system for swapping weapons.

Missiles - homing projectile which may be controlled in certain areas

Wave - goes through enemies, bounces off walls and can hit switches

Vine - think ice beam + grapple beam

Shield - block, parry and ???




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I updated some old art of mine to fit my game's newer style! What do you think? Also, thank you guys for your patience and support!

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Siblings, am I right?

And in case you missed it, you can now play the Blooming Darkness demo!

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I updated the banner for my game! It's based off one of the first original pixel art pieces I ever drew (2nd picture).

Art isn't an area I'm strong in, so I'm pretty happy with this! Well, for now at least.

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I added a Bestiary to Blooming Darkness! I this should help flush out the world a bit, and perhaps even hint at some lore

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Hey everyone, it's been a while! Read the Article for an actual update.

I added a shield throw ability to the game. No indication yet, but it does more damage the more it bounces. I hope your trick shots are on point!

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Blooming Darkness demo is now scheduled for release next week! Things never go well whenever I make plans for this stuff, but I'm fairly confident this time!

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This ability won't be in the demo, but I wanted to show it off anyway. Also, this was totally done first try and was definitely not spliced!

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The Blooming Darkness demo has just released! There's quite a bit of content and it's free! So, grab your keyboard or controller and try it!

Have fun and please give me honest feedback

https://gamejolt.com/games/blooming_darkness/398415

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A patched #Demo of #BloomingDarkness has been released! This should hopefully make the controls less awkward and decrease the difficulty a bit. https://gamejolt.com/games/blooming_darkness/398415

#Metroidvania #PixelArt #SoloDev

I added a proper intro for a boss I showed off a while back! I've sent out the demo to a few people to playtest it

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