kaiiboraka @kaiiboraka
Sept. 2025: Drew some mockups for in-game dialogue, and realized my portraits had a lot of room to grow, so they expanded from 64px to 112px squares, which is a staggering increase of fidelity and detail.
See Before+After ft. Ashlyn
I guess I forgot to post this one alongside my other videos 8mos. ago:
combat audiovisual feedback added: proper knockback, hit flash, hitstop, and even first sword swing sounds
switching characters, each with their own stats and HUD, switching between small local bars and big main screen ones
state tree visualizer for all entities, seeing player and target, auto switching targets or selecting manually, state history viewer, state display under each actor
Oh and the dummy has a Stagger animation!
Player UI working nicely, grows frame based on Max, grows to a certain mapping of values to sizes, updates properly on events https://youtu.be/i6JGkAYvANw

