Sup y'all. I play the piano, I cook, I draw, I write, I program, I play games, and I sometimes make 'em, too.

Sept. 2025: Drew some mockups for in-game dialogue, and realized my portraits had a lot of room to grow, so they expanded from 64px to 112px squares, which is a staggering increase of fidelity and detail.

See Before+After ft. Ashlyn

I guess I forgot to post this one alongside my other videos 8mos. ago:

combat audiovisual feedback added: proper knockback, hit flash, hitstop, and even first sword swing sounds

https://www.youtube.com/watch?v=OJh-4mUeocE

https://www.youtube.com/watch?v=OJh-4mUeocE
https://www.youtube.com/watch?v=OJh-4mUeocE
https://www.youtube.com/watch?v=OJh-4mUeocE

switching characters, each with their own stats and HUD, switching between small local bars and big main screen ones

https://youtu.be/hyI809paFjA

https://youtu.be/hyI809paFjA
https://youtu.be/hyI809paFjA
https://youtu.be/hyI809paFjA

state tree visualizer for all entities, seeing player and target, auto switching targets or selecting manually, state history viewer, state display under each actor

Oh and the dummy has a Stagger animation!

https://youtu.be/anF1ULka-2Y

https://youtu.be/anF1ULka-2Y
https://youtu.be/anF1ULka-2Y
https://youtu.be/anF1ULka-2Y

Player UI working nicely, grows frame based on Max, grows to a certain mapping of values to sizes, updates properly on events https://youtu.be/i6JGkAYvANw

https://youtu.be/i6JGkAYvANw
https://youtu.be/i6JGkAYvANw
https://youtu.be/i6JGkAYvANw