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Inspired by action platformer classics of the 16-bit era, "Project: Fantasy X" is a 2D side-scrolling action-adventure platformer game featuring:

  • The original fantasy world of Elythia, a magic-infused world full of mystic cultures, monsters, kingdoms, and ancient history to uncover

  • Platforming, movement options, and level-design made to complement the dynamic, versatile magic system

  • Deep melee and ranged combat mechanics inspired by fighting games and beat-'em-ups

  • Legendary boss fights against epic elemental beasts

  • Secrets and collectibles to discover and unlock, affecting gameplay and uncovering lore secrets

  • A gripping, personal story about identity, loss, and finding your own path in the face of destiny

  • Original composed music tracks for every level, environment, and the variety of story and combat encounters throughout the game.

  • Lots and LOTS of pixel art!

This is a dream project of mine that may yet take me many years hence to finish, but is something I'm determined to see to fruition in its fullness. I don't plan on compromising my vision for this adventure. I'll hope you'll join me on my progress on this journey. Wish me luck, and welcome to the world of Elythia!

If you'd like to join in on the discussion and collaboration, hop into our discord server. We're always talking about crazy new ideas and iterating on old ones.

https://discord.com/invite/2wWYR3pWZc

#platformer #action #adventure #fantasy #story #2d #sidescroller #sidescrolling #combat #magic #collectibles #pixelart #bossfights



teen
Cartoon Violence
Fantasy Violence
Animated Bloodshed
Alcohol Use
Suggestive Themes
Comical Shenanigans

i've been having too much fun wasting time polishing the cosmetic appearance of my game's obsidian vault, adding banners and art all over the place. this week i updated several of the deities. the glowups from what they were before is crazy...

The Debug HUD has been entirely extricated from the Player. It is now an autoload scene.

The Game scene is no longer a hodgepodge of manual instantiations, but is instead dynamically created from modular exports!

https://youtu.be/3smuGhU83PU

https://youtu.be/3smuGhU83PU
https://youtu.be/3smuGhU83PU
https://youtu.be/3smuGhU83PU

got some lovely work done on camera movement behavior. The nice thing about this is its modularity! We can slap a point of interest on anything, even like Enemies or something! it's smooth as buttah, ronnie! like BUTTAH!

https://www.youtube.com/watch?v=b1_wAomwkIc

https://www.youtube.com/watch?v=b1_wAomwkIc
https://www.youtube.com/watch?v=b1_wAomwkIc
https://www.youtube.com/watch?v=b1_wAomwkIc

after some physical therapy, Kael has finally loosened up his stiff back posture, and his attack has been pushed MUCH harder!

new slide cancel tech just dropped https://youtu.be/tmEm-NC-bdo

https://youtu.be/tmEm-NC-bdo
https://youtu.be/tmEm-NC-bdo
https://youtu.be/tmEm-NC-bdo