weekend_showcase in 2D Games

Share your 2D creations!!


Working on an map generation algorithm. Turned out great so far!


Missing a few stuff, but I've got the basic Menu done. Now I'll work on levels and areas to explore.


BOOM.
Experimenting with some new atmospheric effects, including procedurally generated lightning which combines nicely with the tint and darkness effects I've been using already.
Sparkly!



Progress update! Adding a mini boss and vehicle to the second stage! 🔥🐜
#shmup #shmups #shootemup #shootemups #pixelart #gamemaker #gamedev #indiegame #indiegamedev



Something large this way comes...
Development on Chapter 7 - the FINAL chapter - has begun.

[Devlog 1] The Origin of Koa


This bat didn't even see me coming at it with an Air Dasher. It was probably distracted by the new coloring in this area.


Finished a new enemy for my game. The music is still a work in progress, but I like how it's going so far!


This is the strongest* enemy in the game - the deadly Mantis. Despite its enormous size, it is extremely fast and will cut you in half with its scythe-like claws before you realize it.
Fun times!
* or is it?