fangames in The Legend of Zelda
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Share Your Legend of Zelda Creations!
Version 1.8.0 is here (sorry for the delay)!
Ft. graphical improvements including enemy redesigns, bugfixes and a new elemental weakness mechanic. I also uploaded a full playthrough on YouTube, give it a watch if you're curious.
That's it for now, enjoy!
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Hello, I'm recreating the engine of Zelda: Oracle of Ages/Seasons for use in my original fangames. Here's a 2 minutes showcase for many of the items I've developed so far!
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-WIP- Got the good ol' Biggoron's Sword ready to swing and send baddies flying! #zelda #gamedev #pixelart #gamedesign
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I've redesigned some of the early game enemies, which means the game no longer has "borrowed" graphical assets. I'll release a demo with these changes and more next week.
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The Zelda-inspired Unicorn Training is finally available on iOS App Store, Android's Google Play, AND Itch for PCs!
Pick a link below and give it a try!
- https://apps.apple.com/us/developer/yotes-games-llc/id645791669
- https://play.google.com/store/apps/dev?id=8237743714301986430
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After many monotonous & tedious hours, I've converted the game to 60 fps! This version (1.7.0) also includes some minor physics improvements and bugfixes. Enjoy!
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Version 1.6.0 is now live, adding gamepad support and other QoL improvements, including... slopes!
I actually ran into a ton of bugs implementing all this, but it was well worth it.
The Legend of Zelda: Master of Light Devlog... Begin!
"Where am I? Why this place look so familiar?"
PS: Sorry for my idle here, my life is only work, work, and work X"d
Kinda developing a fangame with help of my friends, lol
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Dungeon 5 is now completely finished!
I'm about 25% done with the 2nd part of the game, so I'm slowly but surely making progress :D