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#Devruary

I had burnouts while working on my first beatmup and I still have them after making game. My solution is to take a break by playing some video games.

#Devruary

I don't have any dev who inspired me to become a game dev. I don't care much who made the game, as long as I love the game, I could use it as inspiration.

#Devruary

As I've posted yesterday, the feature to raise current blocks in Fire Leaf Water was buggy. I had to code new code to replace that cause the old one can't be salvaged.

#Devruary

My biggest dev mistake is attempting making narrative based game during game jam. I am not fan of that type of games so it failed.

#Devruary

I declare my games ready to ship based on these requirements:

Happy Valentine day!!!

#Devruary

Krago's dual arm feature took more time and effort to work on. I thought I could just copy some files and edit some lines but turns out there were more scripts which need to be adjusted as well.

#Devruary

Aside of good ol copy n paste and search function, the only thing saves my time the most are my game templates and my other games.
I usually use either one of those to start my new game and copy scripts from others if needed.

#Devruary

I usually plan my game in my head. I contemplate on mechanics first then on how to implement the basics.

#Devruary

My least favorite part from game dev is making tutorial. I wish players could learn game mechanics on their own.