All Posts in CHILL & PLAY / Indie Games Development

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Loading...Adjusted the mechanics of spending energy by the Reaper. Each shot removes a small amount of it, so you won't be able to use the Reaper all the time, sooner or later the energy will run out. You can replenish it with the same batteries

This is very early screenshot of a battle from my newest game for Boss Rush Jam (https://itch.io/jam/boss-rush-jam-2021).

Loading...When it ends, the jetpack turns off and the player falls down. It remains to configure the process of charging the jetpack using batteries.

The game has tools that consume energy when used. You can replenish it with batteries. I started implementing the interface for displaying the charge level of each such tool: the Reaper, the jetpack and the flashlight.

Loading...Dominic now has a jetpack that will allow him to climb to heights. So far, this is just a model, animations and effects set up for today. Looks cool to me!
1Hey guys!
Here's v1.0.4 and also a weeklong 15% discount! :)
Lots of stuff has changed and I'm progressing rapidly towards the upcoming level editor!
Grab it while it's cheap! :D


This is my first post in which I want to talk about a game that I am developing alone. Not even tell, but show the difference. The first image is the beginning of development 4 months ago, the second screenshot is what we have now. Agree, cool?
What's up everybody?
So, I need someone to manage Minimalist Hell game page, like posting stuff about the game (pictures, videos, some sneak peeks, etc.)
If you are interested in help please let me know by sending a friend request.
Thanks for reading.
Experimenting loading and transitions
Follow my dev:
https://twitter.com/PAPERTANKS2 https://www.youtube.com/chillandplay
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There's a new project I'm working on! I'll be doing it in the meantime while I wait for other things for In The Name of Cheese to get finished.