game_art in CHILL & PLAY / Indie Games Development

Share your creations!

Some new assets included in the next snapshot.

(Also some text in the article below)

Hey! updated version of Tanks vs Tanks is released! here are some shots to celebrate its release:

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I decided to create 2 drop rocket types: green and red. Green explodes in small area (1x1)while red explodes in wide area (3x3).

This video were recorded from new mode in the works : Zero Tanks; only explosives and obstacles.

Hey! Tanks vs Tanks is released! here are some shots to celebrate its release:

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Cubes are scattered across the planet's surface in Gedel Escape. They remained from representatives of the civilization that existed on the planet long before the arrival of Dominic. In them, the player will find objects - from food and drink to medicines

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New interface design in Gedel Escape: changed the appearance of the indicators of health, satiety and thirst of the main character, indicators of the charge of devices that spend when the batteries are running have been changed. https://store.steampowered.com/app/1602970/Gedel_Escape/

The last couple of months have been tough for the game to develop. Moving to another city, covid disease and other little things that pushed the development a little back.

As usual, I have ideas for post jam version. One of them is guest boss from my older game, Space Bagel.

That game needs lots of improvement but bosses AI is decent so I could invite one or two bosses to this game.

Here's shot showing the boss:

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New landscape design in Gedel Escape: elevation changes are now clearly felt and some places cannot be reached without a jetpack, I painted the grass in a different color (https://store.steampowered.com/app/1602970/Gedel_Escape/)

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Updated the game page on Steam: changed images, screenshots and videos, changed the description, added gif-animations with the main features of the game, added screens for different languages. How do you like it? https://store.steampowered.com/app/1602970/Gedel_Escape/