Games in Cafe Dot

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SO. Couldn't get the shader to work, it kept using the same colour as the font, and wasn't turning any size.
So I edited the font to have an outline. This means I can't scale my font since I have to do each size manually.

Maybe I can scale the UI instead.

Ok, so I'm not entirely happy with it (and I forgot the clamp) but the Onscreen keyboard can now be used for other things, like changing the players name.

I have hacked at my code, it lies before me in pieces and

it doesn't work

Well, manual line breaks work, but no mater what I try it wont detect the line length and add one. It even shifts the whole line down one (not only the once).
>:(

Not having fun

Gotta do a rework on the On Screen Keyboard so I can use it for other things, urgh.

Issue is that sending the string into it turns it into a temp string, so I have to return it back rather than just updating the string

There we go! Working typing system for Wall Plaques!
Now you can leave yourself notes and stuff!

Lol, I think I need to start again with the line breaks for this.
They aren't happening at the end of the line, only when you do them manually

Hmm, since I've got that basic onscreen keyboard set up I should probably build a real UI for it
Think I'll use Kenney's free Input prompt assets, but I'll have to customise

https://kenney.nl/assets/input-prompts

NOT looking forward to importing ever image individually

Ok, 6:30 am and I'm calling it. Here is my on screen keyboard for now.

I hope you all have a great night/day, please look after yourselves and keep being awesome!

Now, I slep (っ˕ -。)ᶻ 𝗓

OK!! So text entry with a keyboard is easy enough!
Building an onscreen keyboard for joypad entry will be the hard bit.

so mean