Games in Cafe Dot

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SO. Couldn't get the shader to work, it kept using the same colour as the font, and wasn't turning any size.
So I edited the font to have an outline. This means I can't scale my font since I have to do each size manually.
Maybe I can scale the UI instead.











Ok, so I'm not entirely happy with it (and I forgot the clamp) but the Onscreen keyboard can now be used for other things, like changing the players name.




































Lol, I think I need to start again with the line breaks for this.
They aren't happening at the end of the line, only when you do them manually









Hmm, since I've got that basic onscreen keyboard set up I should probably build a real UI for it
Think I'll use Kenney's free Input prompt assets, but I'll have to customise





















OK!! So text entry with a keyboard is easy enough!
Building an onscreen keyboard for joypad entry will be the hard bit.







