Games in Cafe Dot

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Have birbs while I panic over UI code
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1SO. Couldn't get the shader to work, it kept using the same colour as the font, and wasn't turning any size.
So I edited the font to have an outline. This means I can't scale my font since I have to do each size manually.
Maybe I can scale the UI instead.
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1Ok, so I'm not entirely happy with it (and I forgot the clamp) but the Onscreen keyboard can now be used for other things, like changing the players name.
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1Lol, I think I need to start again with the line breaks for this.
They aren't happening at the end of the line, only when you do them manually
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1Hmm, since I've got that basic onscreen keyboard set up I should probably build a real UI for it
Think I'll use Kenney's free Input prompt assets, but I'll have to customise
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1OK!! So text entry with a keyboard is easy enough!
Building an onscreen keyboard for joypad entry will be the hard bit.
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