Games in Cafe Dot

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Happy Sunday!

It took way too long, but Name menu and appearance menu is fully updated and working! Even has an onscreen keyboard if you're using a joypad! (I wasn't)

Off to lunch, have a great one everyone!!

The steam next fest is over... but you can still play the demo for Death Machine! https://store.steampowered.com/app/2741830/Death_Machine/

Random poll, do you think I need that box at the top of the keyboard? I could add the word "Keyboard" there, but I think it might be redundantly obvious?
Edit; You can double up your vote here if you want

https://ko-fi.com/polls/Do-you-think-I-need-that-box-at-the-top-…

  8 votes Voting finished

eh, it kinda works? Trying to get the buttons to light up to show they've been pressed.

Can't get the offset right. Maybe I should stop using drawn rectangles and swap to sprites...

Of course this only works for the OSK, not the typing keys mode.

Made the new smaller font for the Goblin nameplates. The're *almost* the same size as the old ones, but taller and with more space between letters. Might fix that last part.

Bonus blooper gif where I messed up the character assignment order!

Pet Menu Updated!
You can now RNG your Pets name or Type a new one!

Have birbs while I panic over UI code

SO. Couldn't get the shader to work, it kept using the same colour as the font, and wasn't turning any size.
So I edited the font to have an outline. This means I can't scale my font since I have to do each size manually.

Maybe I can scale the UI instead.

Ok, so I'm not entirely happy with it (and I forgot the clamp) but the Onscreen keyboard can now be used for other things, like changing the players name.

I have hacked at my code, it lies before me in pieces and

it doesn't work

Well, manual line breaks work, but no mater what I try it wont detect the line length and add one. It even shifts the whole line down one (not only the once).
>:(

Not having fun