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Dark Myth

A passion project set to launch in October of 2025.

it’s a 2D Dungeon Crawler with Monsters, Traps and Items that change every time.

pretty cool right? lol early access will be release in july of 2025 on itch.io and here!


Expanding NPC buildings is now fully upgraded to the new system where you can change which Item Stack you use for the Components!
Even got some error wiggle in there for feedback!

I think the Building/Expanding/Crafting UI rework is all done?

It's all working and looks good enough.
Next time I update it I'll have to add button prompts.

(whoops, that Error wiggle is slightly wrong! )

I think this is the Crafting Menu redone?
Unless I forgot something.
Also no particles...

It defaults to auto selecting a stack based on your setting, but you can override if you have enough of an alternative.

Now I eat.

Ok I lied, I kept working on it and added some basic particles.

It's not perfect,but I'm happy!

If I can figure out how to get more of a [SWOOSH] effect that would be cool...But now, I'm gonna go sleep. Take care everyone, please look after yourselves. 💚

I think I'm done? This is all working as intended.
Unless I've forgotten something?
Meh, I need food. This will do for now!
Next up, reworking the Crafting UI!

I've got the UI done for the Converter Devices, and it I think my code for how they actually work is all in order too!

gon slep

HMMM. My plan to update the UI for Converter Devices has hit a snag.

Yea, definitely time for a Converting/Crafting UI overhaul
Gonna make it smaller, and more more intuitive

Every time I go to use this I forget if it's on [Insert Fuel] or [Insert Item]

Swapping to use the Modular InventoryUI from Fishtank etc will fix it!

As I've been going through my building redraws I've split the Crafting Building menu into Converters and Crafters.
Kinda need better names for them.

I'm also realising I need to redo the UI for them, they don't need the Inventory part now I can reuse it.