Games in Cafe Dot

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Did a rework of the code that draws the ground, reducing the amount of surfaces and shaders used.

Improved the FPS some, it's now kind of playable on my shitty MS Surface Tablet, so it should be able to run on a potato!

main menu so far

will be working on the menus and other systems (and a new area/map/world/whatchamacallit) before any more new units

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we got 9 new upgrades and 3 new enemies

all the while ive been watching a 32 hour long video of the entire great ace attorney adventures game while i work, kinda helps me focus i tink

Final GUI Updates: Buttons, Checkboxes and Slots

Boy, oh boy, was this fun I'm really loving how the sci-fi aesthetic is coming together. I'm gonna take a break now.

Thought processes below

last post said this post was supposed to reveal the rest of the new units and whatnots but i like this guy so he gets his own solo reveal first

introducing the sibling to the springshoe zoomba: the jukehead zoomba

Having too much fun tweaking the GUI 😎

I'm aiming for a sci-fi look because this takes place in a sci-fi world. I designed the text box to have audio waves ('cause it's an audio call 😆) and I'm really proud of how it came out. 😊

#audiocallVN

looks like gunner and barricade are workin their ways to full upgrade trees

there are some other new upgrades (and enemies too), but that will be for the next post

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2 new enemies with special abilities

1 new ally

and 2 new upgrades, one of which being the first tier-3 upgrade to be made

I've finally finished my visual novel's dialogue! Now it's just to draw the remaining sprites

June Game Dev Progress (2025)

Hey everyone! I hope you're all doing well!
Kind of a super short one this month as I lost a couple weeks to moving out and didn't have a computer.