Games in Cafe Dot

New plan, gave up on trying to math out the spread based on the existing ones and instead added a charge to choose how many magic orbs to spawn around you, and also added a slow move from the centre out.
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1HUH! Are worms bugs? Because I've got a bug here...
Infinite WORMS!
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1New traps!
(Don't have a UI element for BURNING Status yet though)
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1Adding Spike Traps for Dungeons and...urm I might have forgotten a check or two...
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Loading...
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Loading...collection screen for viewing units, tree screen for viewing upgrade trees and unlocking variants, and an xp system to go with it
yes, xp is sewage (shitwater shall be the official term)
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Loading...menus, save system, unlocking, game over
next will be figuring out the xp system for unlocking upgrades, and a collection screen to view allies and enemies

the map menu, aka the level selection screen
systems currently being worked on
Did a rework of the code that draws the ground, reducing the amount of surfaces and shaders used.
Improved the FPS some, it's now kind of playable on my shitty MS Surface Tablet, so it should be able to run on a potato!
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