All Posts in Devruary

Share your creations!
How I usually plan a game dev project by study tends of what the audience like about a game or dislike for improvement. Then apply them in the GDD to list the mechanic, difficulty and levels before adding the aesthetic as part of the gameplay.
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1Collab: When #Pyrorus_Tremblay said I like playing Boxing Real 2.
#Devruary: Minecraft! Okay?

#Devruary having to deal with bugs while having no idea how to fix them (then you get stuck and leave the project for 2 months until you randomly unlock the solution for it and come back)
I rewrote a script many times now and the bug keeps getting worse 
When it comes to my least favorite part of game dev is testing alone. While solo testing have its benefits, but it can be a painful. Overlooking hidden bugs after solving others does creep up when you least expected when launching your game.
My favorite part of game dev is the coding. While art is my strongest asset, however coding in unity has been an interesting journey for me. Learning new occupation about coding to create action or setting the rules has been beneficial.
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