All Posts in GB Studio
Share your creations!
In this game dev log for The Nays Origins, I talk about some of the playtesting I did and how I created workarounds for bugs and limitations with the GameBoy. I also show some of the menus and the concepts I made before the final versions of those.
Still working on Thomas' sprites.
Don't mind Joseph Joestar, he's here just for reference
We're close to finish start location! 1 room left before we'll start creating streets
New video: https://youtu.be/WqZgRYVFInw
Pokemon Lost Silver ROM
Just a Lost Silver ROM I foundFollow me on Gamejolt: https://gamejolt.com/@TheRealBruce_catJoin my telegram channel, if you understand russian: https://t.me/...
https://www.youtube.com/watch?v=WqZgRYVFInw
Luigi arrived to the grassland, searching for his dear brother. Let's hope he will find him
https://youtu.be/R3X0XMqlGiE new BFA video
Bruce's funny adventure rework footage
Do you remember last devlogs about Bruce's funny adventure? Forget them! We're reworking the whole game!Follow me on Gamejolt: https://gamejolt.com/@TheRealB...
https://www.youtube.com/watch?v=R3X0XMqlGiE
In this game dev log for The Nays Origins, I talk about some of the background art and puzzles that I created for my GameBoy game.
In this game dev log for The Nays Origins, I cover how I overcame some of the limitations of creating a GameBoy game. I also talk about some of the puzzle mechanics and character art that I made.
Huh?
Also, from the next demo, the game will be using new emulator, KiGB, due to some graphical issues, appearing only in the emulator we were using before. But on the other side, KiGB looks like some old emulator, which gives me some digital horror vibes