All Posts in GB Studio

Share your creations!
Gadeem, guys, almost 3200 downloads? That's awesome!


#ScreenshotSaturday A bunch of progress today!
Added a title screen (still W.I.P) and working on a flower themed level where I'm trying out the slope tiles (I'll still reconsider if this really fits the gameplay style.)


What's for dessert? A whole new level!
Working on a cake themed level where it already requires some platforming skills, and also where I get to test the platformer physics underwater (under chocolate milk in this case?)


#Kumper 0.3.0 is now published!
The new build is avaliable to play on the Gamejolt game page and on Itch io. (https://jackalocked.itch.io/kumper)
- Added a new playable level: Cave level!
- Added 3 new types of enemies: Birds, Bees and Moles;
- Falling stalactites!

So guys, here you can ask your questions about Sonic Super Collection Gameboy Color port and about it's antagonist, Geneside!
Tho, some of the questions might get unanswered, cuz I don't wanna spoil too much


Watch your head!
Working on a cave themed level, which it will make a huge part of the story (Yes, there's going to be a plot in this!)


#WIPWednesday Some more progress on #Kumper: 0.2.0!
Revamped the whole level and added some more features, the first level is now more focused in teaching the player the main mechanics and how the levels are usually designed in this game.


Kumper is now back in development!
It's been months since I haven't worked on this game, but now I picked up on this again and actually reworked everything from zero just yesterday. This is the progress so far.
This build is now playable too!
The game is officially out with a full version!) Soon I will release a version for Analogue Pocket and Browser.