general in Noline game development
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A variation of enemies and their attacks. Indirect delayed rash attack. Get ready for a quick dodge.
The very beginning of the game, jumps and buttons.
Drive through a bunch of bullets.
Good start to the game?
Using "hda" you can connect already finished parts of the game "Button and Door". Using game geometry, actors, even assets. Do all calculations considering them in the equation.
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Enemy variant.
Get the timing right and don't get hit.
SideFX: Houdini for gamedev - Greybox transformation tool
Is doing mini quests more interesting than destroying enemies?
Bullet hell platform. Gaining speed to defeat enemies.