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Parry enemy attacks with a perfectly timed block. Parrying causes a small damage to the enemy but at the same time breaks their armor. Follow it up with a combo! #screenshotsaturday #madewithunity #gamedev

Our Concept Art Gallery keeps getting bigger.

Today we feature the deadly Bone Spear and the amazingly cool Crab Staff.

All taken directly from our Astral Clocktower of a Studio. Straight from the dev team to you guys.

How you like em?

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Ambient video of our introductory level for Into The Light.

into the light is a puzzle game being developed under UE4

Hola soy Javier, y estoy desarrollando Aiko Neko necesito sus opiniones y críticas, lanze una demo para que vean de que trata.

https://gamejolt.com/games/AikoNekoESP/631346

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Kristal Checkpoint level area in the revamped version of the Kristala demo.

Kristala is a 3D dark fantasy action RPG developed in Unreal Engine 4.

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Testing some weapon trails. Still WIP of course. But we are getting close to where we want them to be. What do you guys think?

Redemption of the Damned. Devlog 5. The fog.

Fog - is an integral part of the game's plot.
It's especially important to set up its high-quality display at night time, avoid overexposure, not upset the balance of its color and the brightness of the moon.

Zombies: The Beginning of Darkness. The Merchant (O Mercador)

AA-12 the super auto-shotgun in Zombies.

Working on our Demo, our artists and modelers working hard on many props and environmental elements for the Dalamase demo level.

#Indiegame #Indiedev