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DMC Combat System In Unreal Engine | Hack And Slash | Update #01 This combat system I made in Unreal Engine inspired from Devil May Cry Game, Camera Shake is added to give the combat more vibrant and polished feel. https://www.youtube.com/watch?v=t2yTYpQTapo&ab_channel=GameBucks

DMC Combat System In Unreal Engine | Hack And Slash | Update #01
This combat system I made in Unreal Engine inspired from Devil May Cry Game, Animations used are mostly paid and controlled by control rig, All Logics are in...
https://www.youtube.com/watch?v=t2yTYpQTapo

Peep our dev blog to get an in depth look at all the development that goes into Kristala each month. Catch up on our newest issue right meow.

https://www.astralclocktowerstudios.com/post/kristala-game-dev-b…

Updated the death screen for the game.
Also added in the Ailuran translation below the English using the language our Lead Narrative Designer created from scratch.

Yes, we've created an entire language with its own alphabet for our game, how bout that?

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Although in TWW we will not have a map to locate us🗺️, a system of emotional balloons💬 has been implemented which will point out the important characters and locations

The New demo will be released Mid Nov followed by a new trailer and full release of the Game in December. Thank you all for your patience the game will be coming out very soon. #Indiedev #December #Gamedev

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HAPPY BELATED HALLOWEEN to all you sweet creepy creatures! We hope you have a frightfully delightful day. Here's a little Thriller action, Kristala style.

i have found out how to make a frames per second meter

another thing to add to the settings

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#RoD. DevDiary: dash (+bonus).

The protagonist has been added mobility when fighting the enemy by means of a dash in the direction of movement. Award for the author of the most valuable commentary - Beta-key.
Halloween is here :)

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Coma State Eden's updated:
https://studiodaeera.itch.io/coma-state-eden

Dynamic cameras have been added to all stages in the game, they adjust to keep all players in the frame and are smooth.

Public build is in a great spot, if you're considering trying it.

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This Malignant Handscythe—twin to the Venom Handscythe—has been lost to time somewhere on planet Ailur. If found in game and wielded with its twin...