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yea im making peak

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Sleepy Rod Press kit (LINK IN COMMENTS)

1

Work with environment and level design in #RoD.

Fascinating backgrounds, bizarre rock shapes, towering and menacing walls are the results of working with the environment and level design, which is worth paying attention to.

https://www.youtube.com/watch?v=D_yhkenNapc

Redemption of the Damned. Environment and level design.
In the new "Redemption of the Damned" developer diary we're happy to show the new location. Fascinating backgrounds, bizarre rock shapes, towering and menaci...
https://www.youtube.com/watch?v=D_yhkenNapc

"Redemption of the Damned": dynamic fog density

Despite everything, #ua MiroWin's work on the #RoD continues.
Video shows current result in work with dynamic density of the fog when changing altitude of the main hero's location.

https://www.youtube.com/watch?v=QAASWrvj0yA

Redemption of the Damned. DevDiary: dynamic fog density.
Despite everything, MiroWin studio's work on the project "Redemption of the Damned" continues. And it continues, of course, also until victory! 🇺🇦For examp...
https://www.youtube.com/watch?v=QAASWrvj0yA
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#RoD. DevDiary: integration.
That's very "funny" thing to integrate everything into a whole and look for the different flaws that aren't visible during the development of individual parts.

Watch the run of testing many aspects of the work in progress.