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The walls in each room look the same so to give visual variation, I coded flower spawner to decorate the walls with randomly placed flowers.

#roguelike #flowers

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Idk I guess a robot with a gun.

Anyways this took me a two days to make I would greatly appreciate it if this seems worth making and fleshing out.(as it is in the prototype phase)

Idle City Sim 2051 has been released and recently updated to version 2. It's an isometric city builder, the goal is to have all production and city funds increasing. You can play it here; https://gamejolt.com/games/idlecitysim2051/802047

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Added a death animation. However, in this video it's probably too dark to see... and still a little bit buggy xD

#MadeWithUnity #GameDev #Hayamichan

I'm working on a roguelike template. This game is using resources from Fruits Survivors as base and new plant wall made by a friend.

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The Second Room of the Wild-Three Base

(Attic coming soon)

#Game #Game_Dev #WA1 #Platformer #Adventure_game #Game_development

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The game over screen is wip. Maybe I'll add more statistics. Who knows...

#MadeWithUnity #GameDev #Hayamichan

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Hi everyone!

Here is how I use Blueprints instead of Static Meshes to build my levels in UE5...

Shading for Level Two

The Level is called "Berry Hills"

#Made_with_Unity #Art #Game #Game_Dev #Game_Development #WA1

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I added so much details!

The Jump is more dynamic now! I love it!

And there are palms now if you didn't realized it!

And there is a moving platform now!

#Game #Game_Dev #WA1 #Platformer #Adventure_game