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Spent a lot of time on the movement system in my game.

Looks like it's a success! What do you think?

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#GrimTale #gamedev WIP: testing the passive damage system in my #rpg #indiegame project #art #madewithunreal by #nickabsent

The walls in each room look the same so to give visual variation, I coded flower spawner to decorate the walls with randomly placed flowers.

#roguelike #flowers

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Idk I guess a robot with a gun.

Anyways this took me a two days to make I would greatly appreciate it if this seems worth making and fleshing out.(as it is in the prototype phase)

Idle City Sim 2051 has been released and recently updated to version 2. It's an isometric city builder, the goal is to have all production and city funds increasing. You can play it here; https://gamejolt.com/games/idlecitysim2051/802047

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Added a death animation. However, in this video it's probably too dark to see... and still a little bit buggy xD

#MadeWithUnity #GameDev #Hayamichan

I'm working on a roguelike template. This game is using resources from Fruits Survivors as base and new plant wall made by a friend.

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The Second Room of the Wild-Three Base

(Attic coming soon)

#Game #Game_Dev #WA1 #Platformer #Adventure_game #Game_development

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The game over screen is wip. Maybe I'll add more statistics. Who knows...

#MadeWithUnity #GameDev #Hayamichan

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Hi everyone!

Here is how I use Blueprints instead of Static Meshes to build my levels in UE5...