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More messing around with Grass tile variations.

Going to use these to adjust where Tall Grass and Bushes spawn!

Really happy with the dirt hole in the grass tile

(NOTE: I put this in @balmut 's community because the girl in the middle is a goblin; feel free to eject if this doesn't fit )

I'm starting to realize I like drawing surreal monsters more than humans. I spent about an hour last night drawing these! ✨✨

Working on a bunch of stuff...probably too much to be honest. Here's something I did ages ago as a test to see if I could figure it out. CONVEYOR BELTS.
Please excuse the placeholder graphics

NYYYYOOOOOOOOOOMMMMMMMMM!

Edit: with trees etc
When the world is built each Chunk works out the which land type is the most, then it can use that to adjust the land tiles to give variation, i.e I can have different types of Grassland instead of all the same tile.

Would you like a goblin gameDev gif?

Have a great Sunday everyone!

30 Generated 3x3 maps with the current settings.

Heck Yeah!! Premium Animated Stickers are now in stock!

https://gamejolt.com/@balmut/shop

There's also a couple Frames and I'll get some Backgrounds done at some point.

Thanks for having a look, please take care of yourselves everyone and have an awesome week!

Some 3x3 maps using the current settings. These are all generated with the same Seed number.

My first attempt at running this actually crashed after 15~ maps, turns out I had an old surface being created and never destroyed, so ran out of memory!

Still couldn't figure out the UV thing, so trying out something simpler, just 1 shader effect.

That way I only have the one additional texture page swap.
Doesn't really work with the swamp, too blue, but the ocean is kinda nice. Gives me sunset vibes.

Hmm, right so I couldn't figure out the UV thing, so I swapped to doing water in separate passes so It wont constantly change the shader texture, just once per pass

Seems to work fine, though there is an FPS drop (still reasonable)

Heart before the switch