1 year ago

Hmm, right so I couldn't figure out the UV thing, so I swapped to doing water in separate passes so It wont constantly change the shader texture, just once per pass

Seems to work fine, though there is an FPS drop (still reasonable)

Heart before the switch




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>:| One day I'll figure out why this square edge happens.

Progress post for December!

Also available to read here: https://www.patreon.com/posts/117543820?pr=true

Well I dunno if I've fixed it (it was an infrequently occurring bug) but I've reworked the code and it's much simpler now. Seems there was a bunch of stuff I didn't need?

#ikea

Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

urgh why it gotta rain i want grass cats!

@AnubiArts is a Jolter to Watch! They post great pixel and low poly art! Follow them before the quest ends on December 31 and you'll get Coins!

Spelunking update so far. Added new Events, updated the fade out/in, added loot lists. Still a few things to fix and improve like the UI.

For some reason image_speed is not always updating.

WOAH!

Our 2024 Advent Calendar has opened! Day 19: @SnowHexArt is a great Creator who creates pixel art including animations, assets, and more! Accept the quest and give them a follow to get Coins and a seasonal sticker!

I was working on showing Spelunky stuff, but turns out I didn't fix that surface bug, so back to trying to do that.

Current theory is that the surface is being destroyed and a path is being drawn instead?