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Rain looks better now, the splash area is more connected to the weather position.

Also I might have fixed the Depth issue where it would rain on the side of objects?

I'm setting it to the bottom of the emitter box, then taking off 2 cells height?

Hmmm, shapes and colours for different effects. Definitely will need colourblind accessibility options

Heal: Green +

Drain: Red -

Energize: Blue Square

Sap: Orange Cross

Testing Particles on multiple objects at once.
Here I'm using the same System, but changing the particle type that is created randomly for each tree.
I couldn't get the wave effect I wanted but this is ok I guess.

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Ok I set it up, so lets see how this goes. Chunks now each have their own Cloud Particle, so I can change their opacity independently. I don't think this should effect performance...

GameJolt Charge Sticker Supporter Shrine Update for January!

Thank you all so much for the support, it really helps me out a lot and I am eternally grateful to all of you!

Please look after yourselves and have a great week!

OK! Character Appearance UI is done for now, I still need to add some stuff like a way to indicate you can change the palette for a part (you just have to know you can for now) and a way to enter name and select other data. But this'll do for now!

Change Appearance UI is working!
Needs a bunch of work still, like putting the current Appearance in the right place, but it's the buttons I was most focused on.

Still need to add some way of telling you about changing colour too.

Going to keep working on the code for this to clean it up a bunch, as well as to make UI for it, but the Appearance Options are all set up.

Ahh! How did I never notice eyebrows weren't being palette shifted?!?
FIXED! Eyebrows now match hair colour!

Quick addition to the Eating System,different reactions. Probably wont use this for the player,unless there's bad food?I do have food with negative effects (Baked Banato)

Will be used for when gifting to NPC's!
Might need a second timer for conversations