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I LIED, still awake, did the code.
Grid collision now flips so you can't walk into the ocean, and can't sail on the land!

You can do both on Shallows
Woop!

now slep

Added a bit of code to stop Items getting stuck in walls...might need to disable the throw/bounce code when doing it

Barrels (and the other Underground things)

Because Rocks get squash/squeezed when you hit them I should really work out the correct offset for Barrels, but MWEH! If I give them 1 HP it doesn't matter

now I've drawn them, I get to sleep

Added Ceramic Pots to smash and Gobloons to collect.
They go straight into your wallet instead of your inventory!

Reworked explosive walls. Instead of just doing checks for walls that can explode nearby they drop an invisible bomb. So now they chain with a delay, much more satisfying!

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Gonna have an early night for once

Tomorrow I get to eat the cheese, and I guess work on more Underground and Circuit stuff.
I'd like to set up a variable to designate things that can be connected to buttons without just adding them to a switch statement

Got VERY basic Underground Ruin rooms set up.
I can have different designs and assign buttons randomly to Devices like Spiked Gates and have random loot in Chests!

OK! Got Spiked Gates drawn and set up.
Next is just figuring out the best way to plan out my Underground Rooms.
Main issue is tiles are 2x the size of the smallest Device, so I need to 2x grid I make them from...

Proof of Concept for my Building Code and Systems working in the Caves and Underground.

Button + Door.

I need to disable the Button menu, and add some delay to receiving a new input so Doors don't constantly flap, but it's all working as expected!

Be careful, I've added Gunpowder Walls!

That's a CHAIN REACTION