All Posts in Thrall of Time Games Community

Share your creations!

New Underground Walls! Much less melty looking than the ones I had previously 😏 They are a lot more uniform though, so I think I'll throw some random variations in for the front facing ones.

New Ore Vein System seems to be working.
Testing it here only having them spawn from the Starting Area, they can spread into adjacent ones though which makes things a bit more connected.

Looks like the Ore Vein and object spawn code still works with this version. I'll probably still do a rework of it tomorrow though so its not just picking a random tile from the entire room

Would be better if it used the area data so its never in the void

OK! Got Entrances and Exit Stairs being created in the correct places.

Now I just need to work out how I broke the Underground
I probably turned off the Gen code for it when I disabled the old Cave Gen method.

Got Stairs to enter and leave the floor spawning in the correct places...wait why is there more than one!?
Urgh, it's not destroying them when you leave!??!
It should definitely be doing that. Please don't make me manually do it

Better Cave Gen v2.0

Now with minimum distance check between entrance and exit, and a room gen retry if a condition fails too many times.

SIGH.

On the one hand, my path check code works, I kept trying till it was able to path the entrance to the exit image2

on the other hand, urgh big inaccessible room image1

That shape shouldn't be possible, since it starts the floor gen from the same xy

Thank you all so much for your support last month,it really means a lot to me!
The top 3 got shuffled but they held on!

Special thanks to @SubterraneanExhibit |@Azumanga_Katherine|@DangerouslySlowCat

I hope you all have an fantastic April!

Take Care!

March is finally over, and that means it's legit Give a Goblin Cheese Day!!

Now, I know some of you aren't lucky enough to know a Goblin in real life so feel free to reply here with cheese!

I hope you and all the Goblins have a great day!

Fishing is no longer Shore object related, now just checks the grid for Deep or deeper water.
This means I can have Underground fishing!

Still need to add bait and a UI, but does this look easy enough to understand, play?