Goblin Game Dev Posts in Thrall of Time Games Community

Share your creations!

I've added Toffee Apples to my game. Not really a fan of them personally. Are you meant to just lick them or is it possible to cronch your way through?

Wait..my game doesn't have Apples...where the #Goblin getting these from!?!

Huh...what's this?

Thanks to AnxietreeDev for the incredibly easy to implement suggestion

OH! I do have this spooky hat

I wanna add something for Halloween to my #goblin game but I dunno what.

The best I have from the past is these Milk Skulls and my Pumpkin Training Dummies.

I think I'm going to change Farms so instead of the NPC Goblin needing Seeds, they will use the Seeds in the Farms Item Box, starting with the first slot.

Added Item Quality colours to the Fancy Text System, these are just test colours, [Bronze/Silver/Gold] not sure what the final Quality colours will be.

Added Announcements for Request Progress and Completion!

It will only give you one announcement per task type, so if you have multiple tasks to chop down Lemon Trees you won't get spammed with multiple Announcements!

YEAASSS!
Goblins now give you things for doing Requests!

I got a Gold Ore for chopping down 2 Lemon Trees!

(forgot to clear the data after though so you can get infinity rewards Fixed before posting!

Fancy Typewriter Text System fixed!
The linebreaks are now correct, no more double breaks when I manually insert one for effect!

I know it goes outside the UI, but that's because it's the old sprite. See how it takes the next word length into account!

I either need to rebuild my fancy text system, or scrap it entirely...it's not updating the line length that it checks before making linebreaks :|