Goblin Game Dev Posts in Thrall of Time Games Community

Share your creations!

There's not really enough time left today to work on anything big, and I've gotta go foraging for food and coffee tomorrow so I'm think I'm just going to do some little things tonight and tomorrow.

Dang it, I was looking at the Nature Gen code (rocks and stuff), why is Grass being spawned on existing Grass? I'd understand if it was Culled Grass, but it's not!

Edit: Ok, don't apply sprite offset to the check, only the spawn! Good to know!!

Ok! I think that my Chunk Controllers are spawning in the right places, and they're being culled correctly!
Next I need to make some Chunk Regeneration code so Rocks are replaced etc. Might need to save a rock count in them...
But now, sleep

Lol this is too daft and cute not to share on Game Jolt too
Soup Goblin!
Probably won't make it to final game.

Silly little new thing because I'm taking it easy after that massive database rewrite

Wooo! I think it's all working right and everything is Saving and Loading with the new system and working again!

Only thing left to check is Houses and their parts being saved....

Loading...

OK! Things seem to still be working!
BTW, Look at my tiny little baby test island! This is the smallest island the game can make, and the Shoreline does NOT like it at all

Hammer, Watering Can, Axe, Shovel Charged Effects updated. All locked to sub-tiles.

OK! Took lots of tweaking, and trial and error, but the Axe Charge Effect now works correctly!

I've pretty much committed to Tools being entirely Tilebased, Weapons will have to behave different, and you'll probably not be able to attack with Tools.

Charge Tool Effect for the Axe updated. I'm not sure if I want to keep the indicator up the whole time with this one, previously I only had it appear when your were in front of a Tree/Grass.