Goblin Game Dev Posts in Thrall of Time Games Community
Share your creations!
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Edit: with trees etc
When the world is built each Chunk works out the which land type is the most, then it can use that to adjust the land tiles to give variation, i.e I can have different types of Grassland instead of all the same tile.
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Hmm, right so I couldn't figure out the UV thing, so I swapped to doing water in separate passes so It wont constantly change the shader texture, just once per pass
Seems to work fine, though there is an FPS drop (still reasonable)
Heart before the switch
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Ok! Water shader is working again, and back looks like this for now! Top is probably a bit too white, but it's all working and much more efficiently and faster. It's also not going over the side of the Swamp edge, so it looks like it has actual depth.
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