Goblin Game Dev Posts in Thrall of Time Games Community

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Goblin farms still work after the pathfinding update but I need to rework their priorities.

More chair work! All pathfinding seems to be working right

Ah ha! Forgot that the Player is a child of oSolid object so you can block the NPC chair exit. I think it might all be sorted now!

HMMM Sleep time I think.
Reworked the code so that Goblin don't always approach an Object from the same direction...and I think something broke.

The ones with funny ears are technically sitting, ever though they look like they're standing!

Dang it, Goblins can trap themselves among the chairs...

Like that one on the right is actually clipped inside of one of the surrounding chairs and can't move

I think the Bed rework is sorted. But it looks like I broke Goblins sleeping without a house? Oh well that's next!

Also made it so if it's bedtime a Goblin will stop using it's Interact Object (Chairs etc) instead of waiting out the timer.

Haha! Got it?
Placing a building in the path of a Goblin now clears the path and frees them up to find a new one. As is it completely clears the current State, but I think I might make it so they just calculate a new one. But at least they aren't POPing

Ok ok! Musical Chairs time!

Goblins can now find a chair, claim it and sit in it for a while. They also randomly pick a direction to look at!

Added Tables and improved Stools.
Need to code the NPC's to be able to sit. They can use most of the same code as the Player, they just need a way to pathfind a free one.

More messing around with Grass tile variations.

Going to use these to adjust where Tall Grass and Bushes spawn!

Really happy with the dirt hole in the grass tile