Goblin Game Dev Posts in Thrall of Time Games Community
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Goblin farms still work after the pathfinding update but I need to rework their priorities.
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Ah ha! Forgot that the Player is a child of oSolid object so you can block the NPC chair exit. I think it might all be sorted now!
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HMMM Sleep time I think.
Reworked the code so that Goblin don't always approach an Object from the same direction...and I think something broke.
The ones with funny ears are technically sitting, ever though they look like they're standing!
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Haha! Got it?
Placing a building in the path of a Goblin now clears the path and frees them up to find a new one. As is it completely clears the current State, but I think I might make it so they just calculate a new one. But at least they aren't POPing
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