Goblin Game Dev Posts in Thrall of Time Games Community

Share your creations!

too sick to gamedev so here are some old progress gifs

RNG Goblin faces

OK OK!
The Amount part of the UI needs cleaned up, but it's all working!

You can now buy and sell items with the NPC's again!

Item value depends on if buying/selling, item quality and eventually Friendship!

Didn't get my coffee and now it's too late

Rewrote yesterdays draw code to instead of being 2 big blocks to be 1 big block, but in a little <=1 for loop, with fresh variables for second pass!

It might look the same, but under the hood it's WAY better!
Now I must run to the shop before it closes

Ok, here's the new Merchant menu so far!
Scrapped the old Buy array that only displayed Items if they still wanted to buy them, instead I'm going to have a sold out notice.

Will keep the Sell Array for now, since you always start on the left side.

So, the reason NPC's wouldn't sell me Pomegranates (I WILL learn how to spell that one day) is because I'm clamping the Sell list size, so I took that out.
Think instead I'll make it skip over 0 quantity ones, and redesign the UI, give it multiple rows.

OK! Site resizing seems to be working right. Swapped it over to just use the same code as house resizing, added an exception so that you can only resize if the obstructed tree hasn't started growing.
Also added a nice error wiggle

Lunch/breakfast time!

Some new rugs, CATS

Happier with the last more than the others, but I wanted some different sizes. Might redo them.

Thanks to @DangerouslySlowCat for the (solicited) suggestions

Please check out Slow Cats crafts and pixel art, so talented!

Ok, Orchard rework is mostly done! Now I just want to swap out the code that collects fruit and chops the tree, with the same code the Player uses, so changing one will change both! Keep things nice and uniform!

Edit: Oh! And expanding them works

Coconuts from Pomegranate trees?

That's not quite right, but everything else works!