Goblin Game Dev Posts in Thrall of Time Games Community
New Ore Vein System seems to be working.
Testing it here only having them spawn from the Starting Area, they can spread into adjacent ones though which makes things a bit more connected.
Looks like the Ore Vein and object spawn code still works with this version. I'll probably still do a rework of it tomorrow though so its not just picking a random tile from the entire room
Would be better if it used the area data so its never in the void
Better Cave Gen v2.0
Now with minimum distance check between entrance and exit, and a room gen retry if a condition fails too many times.
SIGH.
On the one hand, my path check code works, I kept trying till it was able to path the entrance to the exit image2
on the other hand, urgh big inaccessible room image1
That shape shouldn't be possible, since it starts the floor gen from the same xy