All Posts in Unreal Engine

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Trying to see what some nice lighting will do to my games scene. I don't really want to go to far with lighting, reflections or Ray Tracing. I still want to have a good playable frame rate, but not bad so far.

Let me know your thoughts with a comment.

Have you ever started to doddle at the bottom of your note book...And it turned out to be a pretty cool drawing but was just cut off in the end?

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Teaser soon

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I have been tinkering with camera and editing settings to recreate the Octopath Traveler camera style. Finding the right focus for the player was tough. It took many attempts.

#UE5 #Crocotile3D #indiedev #pixelart

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Working on an Aspect Ratio Preview app to help me see sprites correctly as they would appear on TV from a retro console. #screenshotsaturday #pixelart #kirby #nes

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Magical sense gameplay example: butterflies will show the way.

delphinium activated

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Dive into the enigmatic Cloister Library in our game, where secrets sparkle amidst ancient tomes and mysterious scrolls🔍📜