All Posts in Unreal Engine


texturing some stuff and building up some scenes, wdya think so far?

Loading...Some features (also Link changed)

Loading...Crowd control and combat in Lobo: The player has a set number of tokens. Enemies check for available tokens to see if they can engage. If a token is available, they attack. If not, they circle the player and wait their turn.

I was bored, so I made a poster in UE

Loading...Why are headshots so satisfying?
It’s the perfect balance between risk and reward.
But be careful—in Lobo, a missed shot means trouble. The noise and enemy reactions will alert nearby foes! 🎯🔫

Hey! I'm coding a new project, a special effects visualization software to display 3D effects and export the video for easy editing!
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Loading...Since I don't want to leave this game page completely empty, have a look at the some of the player's updated mechanics! ( I fully know this is still gameplay, but it's not one of the game's actual maps)

Loading...Hunting/eating behaviour of some animals in the game

Loading...Quickly testing my comic shader in real time for Lobo! Using custom depth passes, I can selectively colorize specific meshes.
































