Finished in Unreal Engine

DBFZ World champion CAG / GO1 (Pro fighting gamer for CYCLOPS, Osaka) plays Write`N`Fight fighting game


So I rendered Level Fun from the Backrooms.
Apps:
Unreal Engine 4 (Putting stuff together and lighting and rendering)
Blender (Modelling each individual object)
EXベーコンエピ plays Write`N`Fight fighting game


So I decided to try and render a scene using Blender and Unreal Engine since I know a bit about 3D modelling.
I'm quite surprised with how it turned out, as it is my first time rendering a scene like this.
NOTE: The file was "kinda" huge (38MB 8K)
Pro fighting gamer CAG / GO
for
https://twitter.com/CYCLOPS_OSAKA
EVO2016 SFV 4th,EVO2018 DBFZ 2nd,EVO2019 DBFZ 1st, DBFZ World champion
Streamer afiliada da Twitch - Japanophile/親日
MizuYong talks about Write`N`Fight

Update March 23. More performance! Light Baking!
- Due to changes in lighting computations the game is now working much faster across all platforms!
-Much faster rendering of the game frames overall.



KO CHESS MODE