Work in Progress in Unreal Engine

Share your creations!
Fun fact About Five Nights at Freddy`s : Witness






















First post! I am currently working on a cozy game inspired by the Smoky Mountains and dove into learning some of the foliage and terrain tools available in Unreal


now reactor and decoder remains


Waking Up Cutscene - Behind The Scenes | Five Nights at Freddy`s : Witness


"i'm a programmer"



🎮 Testing out the new distraction mechanic and fine-tuning the enemy AI's hearing in Lobo! Now you can throw objects to mislead enemies and sneak through more strategically.


In Lobo, you can now pick up and throw objects to distract enemies, creating the perfect opportunity for stealth kills. ⚔️🤫

Here she is ingame | Five Nights at Freddy`s : Witness