general in Benjiro's Group

Share your creations!
Projectiles are also gettin the cleanup treatment too so it's easier to edit and organize them, as well as like fixing up some bugs that were caused from the changes I did, which shouldn't be too hard to fix
Lil Duck in the next patch is pretty much gonna be the same, however, there's gonna be some slight changes since I had to rework his AI, but he'll pretty much be mostly the same as before
2025 has been the best year for lost media I swear

Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound
Headache Affected, but I can confirm, the layering solution wasn't as hard to fix as I thought(Thankfully & hopefully, but it should be easier now to fix in case if something does indeed go wrong)
Even as much as I'm changin stuff up in the code to make it more optimized, I'm actually kinda having fun with looking through it and figuring out what everything does and thinking of ways to improve it

Even if this isn't my first time seeing this tutorial
I love griffpatch

Forgot to clarify that the world map is having this issue, the battle area is completely fine the way it is
In usual Scratch fasion, the layering managed to screw up itself, so I'm taking it from ground one again
I am NOT having another pre Bryant's Revenge Situation with this again, not with something even more simple