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I just developed a rudimentary pathfinding AI for... something.

I wonder what this guy is going to look like when he's finished! Maybe a cute little companion follower, or an NPC to escort, or - OW! An enemy?! WHY YOU LITTLE -

This guy again? How original. This had better not be the final boss fight.

Acid rain! I don't think an umbrella is going to help.

Don't linger in it for too long, or you'll take lasting damage that can't be healed.

Better hope this doesn't get combined with any other platforming hazards, or else -

- Aw, nuts.

BOOM.

Experimenting with some new atmospheric effects, including procedurally generated lightning which combines nicely with the tint and darkness effects I've been using already.

Sparkly!

I finally decided to stop being greedy and make this racing game available for FREE to everyone. For me developing in Construct 3 was a long wait. But now I must move on to other tools. Thank you!

A walkthru for level13. Pay attention to Help-bot's useful tip on this level.

This walkthru may show the location of hostages, but does it reveal everything to be found on this level...? What do you think?

Something large this way comes...

Development on Chapter 7 - the FINAL chapter - has begun.

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Special Agent CyberDuck is a Free to Play game, available for download right now on iOS and Android.

Game on Apple iOS:
https://apps.apple.com/app/special-agent-cyberduck/id1556373885

Game on Android:
https://play.google.com/store/apps/details?id=com.funbit.cyberdu…